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I think the lack of success of Indiana Jones and the Dial of Destiny, along with the utter failure of Star Wars Outlaws, has resulted in Lucasfilm Licensees realizing however much they spent on game development was too much.

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This is weird. I can't remember a AAA game ever having such a small amount of marketing and social media engagement, even the really, really bad ones that flopped completely. Usually a game being bad means you market it more, not less.

Maybe gamers are finally starting to wise up and not buy things on day 1 because of hype and inflated review scores.

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