Warhorse Studios shared a new ad highlighting the game’s female romantic interests after developers for the game confirmed they retconned the main character and made him into a Sodomite.Fandom Pulse is a reader-supported publication.
sounds great. It doesn't make sense to not be able to choose who to sleep with in an RPG. It's very annoying when "RPG"s try to force the opposite sex on you. Kinda misses the whole point. I don't know why there's such a straight agenda in so many of these types of games. Like let the player choose who they romance please!
The problem with that logic is that the game is still forcing people to play a white and male character, and so why not just have character creation as a core tenement of any and every RPG? Henry could be Henrietta, but that wouldn't make sense for a realism video game in the 1400s.
Sometimes, the RPG dictates the character you can play and people need to be OK with that or go play an RPG that is more tolerant to their selfish desires. An RPG is meant for the players to play characters not unlike themselves in reality hence why we're running around as a knight. Henry (and Hans) were both retconned into bisexuality when Henry was unapologetically straight in KCD1. It's blatant pandering and virtue signaling that proves Warhorse Studios cannot be trusted any longer as their principles are susceptible to crumbling and bowing down to the mob that initially criticized them for their brave design philosophy with KCD1.
And then they're there gaslighting the fans by telling them that Henry was always bisexual? No, he very obviously wasn't. Hans can be bisexual and go elope with some other guy and that'd be fine. But Henry's core character design was changed for the second game and it doesn't make sense unless the developers wanted to pander.
The game emphasizes historical accuracy, but it’s still a fictionalized narrative, not a documentary. Games usually try to balance realism with creative liberties to enhance player engagement (streamlined combat, fast travel). Allowing players to choose romantic interests doesn’t undermine the setting. Historical records also show that queer individuals existed in medieval Europe, even if marginalized. Gay people have always existed and will always exist, no matter how much some people "disagree" with it.
There are tons of acclaimed RPGs that blend preset character identities with player choice. Henry’s background as a specific person doesn’t prevent choice in role-playing. Sexuality isn’t always outwardly visible, and a character’s bisexuality might only occur through player decisions, which is consistent with "role-playing" in RPGs that allow the player to shape relationships. he beauty of RPGs lies in player agency, and the ability to make choices that may or may not align with the character's "intended" personality or the game's historical realism. If Henry can go on a murderous rampage, steal from villagers, or engage in other morally questionable actions without breaking the game's logic, then why should his sexuality or romance options be treated as some sacred, immutable aspect of his character? It just shows that so many people are hyper-focused on the "woke mob" and "DEI" and it kind of hints at some possible personal bigotry.
Saying that Warhorse Studios is "bowing down to the mob" ignores the fact that developers are supposed to listen to player feedback to improve their games. If fans expressed a desire for more inclusive romance options, it’s not "pandering" to respond to that feedback... it’s good game design. Games are dynamic, and developers have the right to evolve their characters and stories over time, and the best RPGs evolve based on what players want. Henry's core character designed wasn't changed, you can still sleep with women, and you don't have to do any gay stuff. As far as I'm concerned that is an evolution of a character.
The idea that Henry must remain strictly heterosexual assumes his sexuality was exhaustively defined in the first game, something that writers can revisit as his story evolves. Plus, in that case we'd have to assume that there isn't something that helps Henry discover that he is bisexual, or perhaps he has known all along, but it's the 15th century, people were far more likely to keep that to themselves or attempt to ignore that part of them completely. At the end of the day, more options don’t take anything away from the original game experience, they only expand it. If the inclusion of an optional romance path threatens someone’s enjoyment of the game, then maybe the problem isn’t with the game itself.
Dont care, nothing they say or do will ever convince me to play their woke game.
it's an RPG, you don't have to be woke! you can be as anti-woke as you want. I love player choice.
Like the abortion issue if ur pro choice on sinful acts and sinful things then I reject u and say u bent the knee to woke. Ur willing to compromise.
sounds great. It doesn't make sense to not be able to choose who to sleep with in an RPG. It's very annoying when "RPG"s try to force the opposite sex on you. Kinda misses the whole point. I don't know why there's such a straight agenda in so many of these types of games. Like let the player choose who they romance please!
The problem with that logic is that the game is still forcing people to play a white and male character, and so why not just have character creation as a core tenement of any and every RPG? Henry could be Henrietta, but that wouldn't make sense for a realism video game in the 1400s.
Sometimes, the RPG dictates the character you can play and people need to be OK with that or go play an RPG that is more tolerant to their selfish desires. An RPG is meant for the players to play characters not unlike themselves in reality hence why we're running around as a knight. Henry (and Hans) were both retconned into bisexuality when Henry was unapologetically straight in KCD1. It's blatant pandering and virtue signaling that proves Warhorse Studios cannot be trusted any longer as their principles are susceptible to crumbling and bowing down to the mob that initially criticized them for their brave design philosophy with KCD1.
And then they're there gaslighting the fans by telling them that Henry was always bisexual? No, he very obviously wasn't. Hans can be bisexual and go elope with some other guy and that'd be fine. But Henry's core character design was changed for the second game and it doesn't make sense unless the developers wanted to pander.
The game emphasizes historical accuracy, but it’s still a fictionalized narrative, not a documentary. Games usually try to balance realism with creative liberties to enhance player engagement (streamlined combat, fast travel). Allowing players to choose romantic interests doesn’t undermine the setting. Historical records also show that queer individuals existed in medieval Europe, even if marginalized. Gay people have always existed and will always exist, no matter how much some people "disagree" with it.
There are tons of acclaimed RPGs that blend preset character identities with player choice. Henry’s background as a specific person doesn’t prevent choice in role-playing. Sexuality isn’t always outwardly visible, and a character’s bisexuality might only occur through player decisions, which is consistent with "role-playing" in RPGs that allow the player to shape relationships. he beauty of RPGs lies in player agency, and the ability to make choices that may or may not align with the character's "intended" personality or the game's historical realism. If Henry can go on a murderous rampage, steal from villagers, or engage in other morally questionable actions without breaking the game's logic, then why should his sexuality or romance options be treated as some sacred, immutable aspect of his character? It just shows that so many people are hyper-focused on the "woke mob" and "DEI" and it kind of hints at some possible personal bigotry.
Saying that Warhorse Studios is "bowing down to the mob" ignores the fact that developers are supposed to listen to player feedback to improve their games. If fans expressed a desire for more inclusive romance options, it’s not "pandering" to respond to that feedback... it’s good game design. Games are dynamic, and developers have the right to evolve their characters and stories over time, and the best RPGs evolve based on what players want. Henry's core character designed wasn't changed, you can still sleep with women, and you don't have to do any gay stuff. As far as I'm concerned that is an evolution of a character.
The idea that Henry must remain strictly heterosexual assumes his sexuality was exhaustively defined in the first game, something that writers can revisit as his story evolves. Plus, in that case we'd have to assume that there isn't something that helps Henry discover that he is bisexual, or perhaps he has known all along, but it's the 15th century, people were far more likely to keep that to themselves or attempt to ignore that part of them completely. At the end of the day, more options don’t take anything away from the original game experience, they only expand it. If the inclusion of an optional romance path threatens someone’s enjoyment of the game, then maybe the problem isn’t with the game itself.